The scenario is here.
After overwhelming the first line of defenders in the courtyard, the company split into two, the kegs exploding overhead cautioning against grouping together. Chimène and Ygritte split right, Zoraya and Brude left.
The Turanian cleared a path with her ornamental spear, thrown, and her sword, sweeping. Brude followed behind, intending to push his way to the cell in which Gitara was being held and free her.
Chimène has picked up a keg, which proved to be a bad idea. Ygritte's carefully aimed arrow buried itself into the creature but without hitting anything vital, and the Ape managed to lob a keg at Chimène. She lost the one she was carrying in the resulting, blinding, explosion. A drunken henchman then threw himself on that one with a lit torch he had nabbed from a fire-breather, and up it went. When the dust settled, Chimène was sitting in the corner of the keep tower, quite hurt.
To make matters worse, the Grey Ape, foaming at the mouth, shouldered Ygritte aside on the battlements, and charged Chimène. Its powerful blows were almost impossible to defend, and left Chimène reeling [only 3 Energy Gems left].
Still, shouts were going up from the other side of the courtyard, as Brude had by now overtaken Zoraya, and was within view of the block of cells. Constantius was hesitating between engaging him and protecting the door, when a waft of pitch fumes muddied his view. Before he knew it, the Nemedian thief had picked the lock and slipped into the cell to awaken Gitara.
This turn of events gave Ygritte and Chimène the opportunity to distance themselves from the terrifying ape.
If the heroes were running out of time, the Overlord was running out of men. Those who were available piled into the cell, but Brude was able to turn most of their knives away from the young noblewoman, and she defended herself well against those that made it through his guard.
Chimène erupted into the cell, pushing the henchmen away and allowing Gitara to escape through the door. Sprinting down the corridor, Ygritte picked her up. Zoraya was close to the lowered portcullis with a keg of pitch under her arm, waiting for her comrades to arrive before disposing of the guards.
Brude killed the two henchmen in the cell, and slipped away, leaving Chimène face to face with Constantius. He made it to the portcullis, where Zoraya rolled the keg she was carrying to him. Deftly, the Nemedian set it up and blew a satisfyingly large hole in the keep's defenses. Along came Ygritte, marshalling Gitara to safety.
Back in the cell, Chimène lunged at Constantius, determined to end the brute. He deftly evaded her attacks, however, and lunged back, almost killing her [1 Energy Gem left !]. The warrior nun came to her senses and fled the scene.
Victory for Chimène and her supporters, with the young hostage saved and spirited away. A nail-biting finish, though, with Brude needing those 3 successes to light the keg and destroy the portcullis, with only two red dice to achieve them. It could have gone either way.
A really enjoyable scenario. The kegs are dangerous, but it is a great idea that the Overlord cannot move them himself, meaning that the Ape can only throw them from fixed points. The fact that only one group of reinforcements can be brought on at a portcullis before it closes also makes the scenario very tense.
The number of energy gems available to the Overlord means that he can both activate and defend his minions; on the other hand he does have a lot of ground to cover.
All four heroes gain +1 XP for their victory.
Chimène is severely hurt, with 5 wounds. Brude has an additional wound. Zoraya shrugged off a gash she received, whilst Ygritte was not only unhurt, but also had time before this rescue mission, to recover from her previous injuries.
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